Gladiatrix The Game

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A gladiatrix was the female counterpart to the male gladiator, an armed fighter who engaged in violent combat with humans or animals for the entertainment of audiences in the arenas of the Roman Republic and Roman Empire. Though unusual, gladiatrices are attested in archaeology and literature.

The final chapter of the Gladiatrix trilogy is here. Your work with the Shroud takes you to the furthest corners of the world in an attempt to find allies to join you in the coming war. Your path will take you to locales most exotic, dimensions otherworldly and the deepest, darkest depths of your world. Decisions you make along the way will determine the very fate of the realms.

Gladiatrix Arena 10 Video

Like their male counterparts, female gladiators fought each other, or wild animals, to entertain audiences at various games and festivals. The gladiatrix. Gladiatrix is a common class mod for the Gladiator manufactured by Hyperion. All variants of the.

Gladiatrix The Game

Will you stand and fight this looming threat against almost impossible odds or will you risk everything you've worked for in exchange for power and fortune? WARNING: This module is fantasy erotica and therefore sexually explicit.

It contains nudity and sexy fantasy armor. There are also fully animated sexual encounters although the player has the option to opt out of most of these situations depending on decisions that are made in the game. If you find such material offensive then do not play this. If you are under 18 do not continue. This module is for adults only. FEATURES: - Extensive use of CEP creatures and content - Over 140,000 words of dialogue - Two very distinct and involved endings based on the decisions you make in the game - Eight possible ending romances - Fully animated intimate encounters (Warning!

Gladiatrix Arena

Very little is left to the imagination.) - Custom armor and clothing, some from the community and some of my own design - Over a year went into the development of this project - This module has been bug tested by 80 beta testers - This can be played as a standalone module but if you want to experience the background of how your character got here then should play Gladiatrix and Gladiatrix II first. CREDITS: I'd like to give special thanks and recognition for the content below, which is not my own: - NinjaweaselMan's Intimate Animations Suite - Vaei's Additional Animations - 69MEH69's Module Builder's Henchman Kit - Timdalos's GHI Aethyr Tileset for the Dreamscape sequence - Lisa's clothing design (mostly from the CEP) - The art of Luis Royo and Lorenzo Sperlonga (for Portraits) - The creators of the Community Expansion Pack. Big thanks to my beta testers for all the feedback and diligent bug finding.

I am forever grateful and I couldn't have done this without you! Note that the links mentioned above are included in the gladiatrix hakpak files for ease of setup. Only the CEP needs to be downloaded separately to play this module See the gladiatrixIIIreadme.txt file for installation, gameplay requirements, troubleshooting and tips to enhance your playing experience. IMPORTANT GAMEPLAY TIPS: - Never escape out of a conversation - Save often. There are no autosaves in this module - Don't click quickly through conversations. You could cause important scripts to not fire.

Don't get click-happy at the beginning of an area load. At times there are conversations that start right on area load and if you get clickety then you could cause the conversation to not appear. If any of your companions die while working for you then you will have to resurrect them or go back to a prior save. Your companions are critical to the module events and story.

The only exception is if a companion death is story-driven. There is no need to resurrect no-name grunt henchmen who temporarily join you in war or battle scenarios. I hope you enjoy the adventure! Version 1.1 updated on 6/14/13. I had not expected that twist of the plot with Kristaly! The ending is like there still could be room for more adventure! Though maybe with different character;) Onto the bugs: - keeper of the forest has two sets of wings - no explanation why thicket closed behind player.

If the forest of sorrows were to scare away wanderers, then why make it non-escapable.MAJOR spoilers. I must say I thoroughly enjoyed this series, however I found the ending extremely lacking and it left me sorely disappointed. Really, only a single, one sentence snippet of dialogue about your child?

Even if it was part minotaur or half drow? Saying 'eight possible romance endings' is rather misleading, since every single one of the potential romances says the exact same dialogue at the end. The PC's pregnancy is a plot thread that had a great deal of potential and should have been explored a lot more, with more attention given to the emotional ramifications it would have on the main characters. If the father is Cypher or Landon and you side with the Scourge at the end, the PC's former lover becomes a bitter enemy, who has no contact with her and is almost certainly unaware that she has borne his child. If Xanderfein is the father, then the PC gives birth to a half-drow child in a society that absolutely despises anyone with drow blood, so much that they are usually killed on sight.

It would be especially interesting to see how the situation with Tarth being the father plays out, the one possibility that always leaves the PC a single mother - how the PC copes with giving birth to her rapist's child, raising a part-minotaur child in a world that universally abhors minotaur as savage monsters, and her chosen lover reacts to the situation, and his decision to become the child's adopted father. The real issue is the 'romances' lack substance - you spend hardly any time with any of the characters in question, except for Tessa, so it's very hard for the player to really develop a connection with them. You don't meet Avyndar or Xanderfein until you're very close to the end of the game, Kelvyn and Kristaly are minor characters who only play a brief role in part one and don't show up again until the epilogue, you only have brief meetings with Cypher between missions, you don't meet Braxton until part two and he doesn't show up again until late in part three, and Landon is absent for all of part two. I think things were simply spread too thin - the author tried to include a large number of main characters and there was simply no way to give them all a great deal of attention in the story. It would have been better to have a smaller cast, which would have allowed the characters to play a more prominent role in the plot. Just finished, and saved at the key point where you.OOPS wait- SPOILERS AHEAD. Anyway, where you decide what flavor you like best(Scourge or Shroud).

If you choose Scourge, there is a bug with Kristaly showing up when she's not supposed to, and vice versa(wait- she's in the bedroom with you and Andarvyn.? Also- she's not there when you meet with Andarvyn and he tells you to team up with her to speak to your former colleagues so you have to spawn creature her in) All in all, the ending seems to be the issue for more than just myself. Methinks the author definitely has her biases political(to which she has every right of course!) Suffice to say, if your dream is a world oppressed by a global communist dictatorship over which you and your significant other rule with an iron fist while receiving the worshipful adoration of the very people you bleed an opulent, overindulgent, self-worshipping living, you're in for a treat. You get to stand and survey your perfect new world and can shake your head in disgust at those who dare fight against you and your 'benevolent, loving' supremacy. Of course you never question your choice because you obviously made the right one, duh! If you choose Shroud, you will be reminded just how sad and full of poverty, crime, strife, murder, bad hair days, and hangnails a world of individual governments and certain rights and freedoms really is. Unlike the Scourge choice, you now can question the wisdom of your choice(as you should!), and just as the Emperor Darth Sidious said to Luke Skywalker, you pay the price for your lack of vision.

Great mod for superior scripting; good story telling(except for the propaganda style ending). Use of CEP material really adds to this game. Despite my contempt for the ending, this is a very well put together series, and thanks to the creator of this series for keeping good old NWN1 alive and well exactly 13 years after its release.BUG FIX ALERT. While at the Scourge base during a conversation with the Scourge leader there is a small chance that the conversation will end abruptly and not let you continue the module. Most of the time you won't experience this but there is a small chance and a few people have reported it.

I'm not sure why it happens randomly, but if you experience this problem then continue with the fix below. It does contain spoilers so no need to read further unless you experience the problem.SPOILER WARNING. When you first entered the Scourge base and meet the leader you may notice Kristaly start to wander away for no reason. She may even appear in the wall of the next area. I'm not sure why this happens and it only happens on rare occasion. Later when you meet back up with the leader his conversation stops abruptly and the game doesn't continue. The reason is because Kristaly is supposed to be in the room and she never reappears.

The conversation dies because she is not there to join in. Below is the console fix to delete the Kristaly instance wandering around and respawn her. Just move your character near Avyndar in the Scourge main chamber where the conversation dies. Then do the following to fix in the console: Hit the ` key to the left of your 1 key Type the following: DebugMode 1 Hit your period key. You will get a menu Expand the various Scourge rooms and try to find the entry for Kristaly under Creatures. She's probably in the Main Chamber or the Changing Room.

Once you find the Kristaly entry select it and click the Kill icon (2nd icon). Close the menu Hit the ` key Type the following: dmspawncreature kristaly Kristaly should appear. Hit the ` key Type the following: DebugMode 0 Debug mode is closed. Now just talk to Avyndar. Kristaly should join the conversation and things should continue like normal.

@Werelynx: If another character were to continue the story I think a certain cleric would be a good contender.SPOILERS. The series was good, with the first part being the strongest one. I kept thinking the Shroud was actually making up the Scourge or them being one and the same. The second part was where I began to think the Scourge was a serious threat and the Shroud wasn't making it up. The third part was pretty much figuring out Kristaly's fate before she showed up and generally being puzzled by the Scourge. Things I really liked about the module.Mission briefing, mission-specific equipment and the occasional changing hair-colour for undercover missions.The option for a trans-module romance.The idea of getting a child. (Though being rather surprised Tessa did not wind up with one.

Gladiatrix Arena

I kid, of course.) Two things for the lizard people which did not make sense to me were the following.The male mage leading the tower overrules the female mage in her decisions. Seeing as he is the head of the school that makes sense until it is revealed that she is the lizards' Queen and he is a lizard.Later, when you can ask the Queen if she and the leader of the Scourge are lovers she answers that she does not feel attracted to humans in the same way as we are not attracted to lizards. Despite the fact that several male lizards expressed interest in having intercourse with the PC. One thing in general was the logic behind Alcan. Why would Alcan be a member of the Scourge? If the Scourge is what their leader says it is then he would have no power left once the Scourge succeeded. As a noble, he directly profits from inequality and he does not strike me as the noble type like the PC's father.

Did I miss something? Very interesting finale of the trilogy with an interesting diversions (like playing poker in a tavern), choices that affect the story and a plot twist; well written, interesting personalities of your companions, who have their unique profile; and a final battle that allows you to select allies your work with. Well done FallynRaine, it is one of best novel-like stories on the vault, comparabile to ADWR, albeit shorter.

I very much like the idea of characters who - on entering a new area - comment on what they have experienced in the previous area. Also animals and varied monsters (even dinosaurs!) are a feast for the eye, and fully justify the thread with Scourge investin in eyesore & playing on fear factor in order to force populational submission. Some disadvantages: /1/ Still no items that would allow for fast movement - I really regeret I did not choose Travel domain for my Fighter/Cleric /2/ If you are violated by Braxton in Illlithid's house, the plot seemingly assumes as if nothing happened, likewise if you get pregnant in the process. /3/ the brave-new-world'style future proposed by the Scourge might have received more sophisticated, philosophical treatment:) /4/ too many intimate scenes although some finely crafted (like the one with the priestess that starts to cherish life when accompanied by a male of good alignment).

Found another typo in the 'Hot Springs': their gorgeous - they're gorgeous. Very nicely written follow-up of the two previous modules, but maybe the ending could have been more developed (whatever side you chose!): I actually felt there was something missing, just to tie up loose ends (what happens to Kristaly?

Or what happens to the Shroud operatives? Etc.) Regarding bugs: - I got the Kristaly not joining bug, but thanks to the instructions in a previous post it was easily solved. due to many situations where you end up naked (or almost), the second sex journal went missing (after the minotaurs) - use dmspawnitem SexJournal2 in the console to get it back (it will be empty, but at least the other entries will show). By the way, Cypher's and Andarvyn's entries go to the first sex journal. All in all, a well-deserved 9 stars rate (I may not like the ending, but the story is well written, the characters have their own personality, even Tessa who was deeply in love has her doubts depending on which side you join, and even if the dialogs are generic for henchmen, the conversations that happen when you change areas fill the blanks neatly).

Nice work FallynRayne! A great conclusion to a great series. I loved the moral dilemma of the ending but even if my character is questioning her choice I am sure that I'll always choose to live in a chaotic world where people are free to decide rather than an utopistic world where peace is just a forced imposition. My favourite module of the saga remain the first one, followed by this one while the weakest of the three (but still very good) is the second. I romanced Tessa across the whole series and I tought her romance was decent enough. She's a little wild perhaps, but she's still a good and affctionate partner, especially during the 3rd module.

Moreover you spend a lot of time with her therefore it's quite easy for her character to grow on you. I wish I could play more games from this author. A pity she quit modding but I am still grateful to her for this great series.

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